🔬
SDK Documentation
  • Welcome to MotionMix Docs
  • Overview
    • What we do
    • Our Features
  • SDK Guide
    • Getting Started
    • Importing the SDK
    • Setting up Project Dependencies
  • Basic Usage
    • Setup Wizard
      • App Configuration
      • Player Setup
      • Recording prefabs
  • Advanced Usage
    • Configuration Options
    • Initializing the SDK
    • Basic Functions and Features
    • Starting a session recording
    • Multiplayer Recording
    • Viewing Recorded Sessions
    • Recording Prefab/Mesh
    • Error Handling
    • Best Practices
    • UI Recording
  • More Options
    • Sample Code
    • API Reference
    • FAQ
    • Troubleshooting
      • Common Issues and Solutions
      • Debugging and Logging
    • Release Notes
    • Support and Contact
    • Legal and Licensing
Powered by GitBook
On this page
  1. Advanced Usage

Basic Functions and Features

  • Use the “MotionmixTransform” component to record the position, rotation and scale information for any object

  • Use “MotionmixMeshTransform” to record mesh data along with the transform data. P.S: An object can have either the “MotionmixTransform” or the “MotionmixMeshTransform” component but not both.

  • The FPS data is captured automatically and no extra configuration is required

PreviousInitializing the SDKNextStarting a session recording

Last updated 1 year ago