Please conform to the items below for a successful session recording
MotionmixManager prefab needs to be initialized at the start, application id and key updated in the configuration file
If "Record Manually" field is enable in the MotionMixManager prefab, the session has to be started from code as shown
Multiplayer session is not recording all the players
In addition to the above steps, the MotionmixTransform component needs to be added to the player object and tag property set to “Player” in the inspector
If the component is added at runtime, call the StartRecording function in the component with the appropriate tag
Set the correct player ID using the code .
Mesh not recorded
The GameObject or any of it's children should have a MeshRenderer component.