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SDK Documentation
  • Welcome to MotionMix Docs
  • Overview
    • What we do
    • Our Features
  • SDK Guide
    • Getting Started
    • Importing the SDK
    • Setting up Project Dependencies
  • Basic Usage
    • Setup Wizard
      • App Configuration
      • Player Setup
      • Recording prefabs
  • Advanced Usage
    • Configuration Options
    • Initializing the SDK
    • Basic Functions and Features
    • Starting a session recording
    • Multiplayer Recording
    • Viewing Recorded Sessions
    • Recording Prefab/Mesh
    • Error Handling
    • Best Practices
    • UI Recording
  • More Options
    • Sample Code
    • API Reference
    • FAQ
    • Troubleshooting
      • Common Issues and Solutions
      • Debugging and Logging
    • Release Notes
    • Support and Contact
    • Legal and Licensing
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FAQ

Answer frequently asked questions related to the SDK and its integration.

PreviousAPI ReferenceNextTroubleshooting

Last updated 8 months ago

Why a session is not getting recorded?

Please conform to the items below for a successful session recording

  • MotionmixManager prefab needs to be initialized at the start, application id and key updated in the configuration file

  • If "Record Manually" field is enable in the MotionMixManager prefab, the session has to be started from code as shown

Multiplayer session is not recording all the players
  • In addition to the above steps, the MotionmixTransform component needs to be added to the player object and tag property set to “Player” in the inspector

  • If the component is added at runtime, call the StartRecording function in the component with the appropriate tag

  • Set the correct player ID using the code .

Mesh not recorded
  • The GameObject or any of it's children should have a MeshRenderer component.

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