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SDK Documentation
  • Welcome to MotionMix Docs
  • Overview
    • What we do
    • Our Features
  • SDK Guide
    • Getting Started
    • Importing the SDK
    • Setting up Project Dependencies
  • Basic Usage
    • Setup Wizard
      • App Configuration
      • Player Setup
      • Recording prefabs
  • Advanced Usage
    • Configuration Options
    • Initializing the SDK
    • Basic Functions and Features
    • Starting a session recording
    • Multiplayer Recording
    • Viewing Recorded Sessions
    • Recording Prefab/Mesh
    • Error Handling
    • Best Practices
    • UI Recording
  • More Options
    • Sample Code
    • API Reference
    • FAQ
    • Troubleshooting
      • Common Issues and Solutions
      • Debugging and Logging
    • Release Notes
    • Support and Contact
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  1. Advanced Usage

Multiplayer Recording

PreviousStarting a session recordingNextViewing Recorded Sessions

Last updated 8 months ago

To start recording a multiplayer session, follow the steps below.

  1. Set the local Player ID in MotionMix using the code using the code .

  2. Start the multiplayer session as below. The roomname is the id or the name of the multiplayer room that you are connected to in the multiplayer framework of choice

MotionMixManager.StartMultiplayerSession(string RoomName);
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